Human Walking in Virtual Environments - Perception, Technology, and Applications

von Springer US
Zustand: Neu
€ 213,99
inklusive MwSt. - GRATIS LIEFERUNG
Springer US Human Walking in Virtual Environments - Perception, Technology, and Applications
Springer US - Human Walking in Virtual Environments - Perception, Technology, and Applications

Dir gefällt dieses Produkt? Sag's weiter!

€ 213,99 inkl. USt.
Nur noch 1 Stück verfügbar Nur noch 1 Stück verfügbar
Lieferung: zwischen Mittwoch, 11. August 2021 und Freitag, 13. August 2021
Verkauf & Versand: Dodax EU

Beschreibung

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.


Weitere Informationen

Anmerkung Illustrationen:
12 Tabellen
Bemerkungen:

Presents an in-depth overview of human self-motion perception


Demonstrates the engineering characterizations of different approaches to the design of virtual walking experiences


Discusses the applications involving human locomotion

Medientyp:
Buch gebunden
Verlag:
Springer US
Biografie:

Frank Steinicke is a professor of computer science in media at the Department of Computer Science and the Department of Human-Computer-Media at the University of Würzburg. He received his Ph.D. in computer science from the University of Munster.


Yon Visell is assistant professor at Drexel University in Philadelphia, in the Department of Electrical and Computer Engineering. His research concerns engineering and scientific aspects of haptic and multisensory interaction in virtual and augmented reality environments.


Dr. Campos is a Scientist at Toronto Rehab where her research focus is on multisensory integration, perception-action coupling and visuomotor control.


Anatole Lécuyer is a senior researcher at Inria in Rennes, France. His research concerns Virtual Reality, 3D User Interfaces, Haptic Feedback and Brain-Computer Interfaces.

Sprache:
Englisch
Seitenanzahl:
402
Zusammenfassung:

Exploring the relationship between the human sense of locomotion in virtual environments and the broader scientific and engineering literature on human locomotion and locomotion interfaces, this volume surveys both past and recent developments in the field.


Stammdaten

Produkttyp:
Buch Gebunden
Verpackungsabmessungen:
0.234 x 0.16 x 0.028 m; 0.726 kg
GTIN:
09781441984319
DUIN:
P9H0G427MS6
Herstellerartikelnummer:
16079419
€ 213,99
Wir nutzen Cookies auf unserer Website, um deinen Besuch effizienter zu gestalten und dir mehr Benutzerfreundlichkeit bieten zu können. Klicke daher bitte auf "Cookies akzeptieren"! Nähere Informationen findest du in unserer Datenschutzerklärung.